using UnityEngine;
using System.Collections;

public class MoonScript : MonoBehaviour {

	// Use this for initialization
	void Start () {
	rigidbody.velocity = new Vector3(0,0,-1);
	}
	
	void FixedUpdate()
	{
		//rigidbody.AddForce(-Vector3.forward * 4, ForceMode.Force);
	}
	// Update is called once per frame
	void Update () {
		//transform.Translate(-Vector3.forward * Time.deltaTime, Space.World);
	}
	
		void OnTriggerEnter ( Collider other) {
    Debug.Log("Collision");
}

}
